five minutes in and I'm done. the basic mechanics that made DG and DD great are gone, and replaced with opportunities for microtransactions.
instead of just combining two elements to get a new one, you scan elements to collect properties ("cute," "flying," "rodent," etc). then you drag creatures over to that property to form new ones (hamster + flying = bat). It's not what made doodle god so good, but I can work with that.
except you have one scanner, and it takes twenty seconds. but you can speed it up with DNA pills, which cost money. and you only get one "furry" every time you scan, so essentially they artificially slow the game down to force you to pay to play at the same pace as previous entries in the series.
you can unlock other scanners, which also costs DNA pills, which also costs money.
that would be okay (paying for more DNA pills on top of paying for the app can be avoided with patience), but you literally can not progress without DNA pills.
I tried three combinations in a row to see what animal it would result in, and instead of some clever answer like in Doodle God, I got a lazy "_____ mutant." Which you have to keep in a flask. Which costs DNA pills. Which costs money.
tl;dr earlier entries were great, then they sold out and destroyed the game as a quick and lazy cash grab. 1/5 do not recommend